That said, I do have a few tutorials on youtube that could hold you over till then.Īll this aside, Octane is not perfect. This course will probably take 2 months till it's finished though. OTOY is proud to launch the final stable release of Octane 2022 - and preview Octane 2023’s upcoming features - Brigade’s real time temporal denoiser, with real time SSS, and lens effects and, traced lights, Neural rendering, meshlet streaming and the largest Octane bundle ever - available now. This includes a lot of workflow tips and tricks as well, not to mention showing how to do things that are not documented anywhere, such as Using the Octane Baking Camera. This said, I'm currently working on an Octane C4D Master Course, where I will be teaching everything you could ever want to do with Octane Render. It's getting the info to make Octane work that is the hard part. The key is to first figure out how it works, then you can really enjoy the benefits of octane. This all said, if you can learn how to use octane, it ends up feeling much faster and easier then the C4D rendering system. There is also not that much documentation on any of this at all. This means its very hard to figure out how to do things like SSS volumetric lighting, mixed materials, and so on. On top of this, its way of making things is very different then most render engines, especially compared to C4D renderer. Octane has a very strange naming system, so it's very hard, in the beginning, to figure out how to use it. I've been using octane for around 8 months now, and I feel like I could never go back to the Cinema 4D renderer, it's just so much nicer! First and foremost, its fast, so dang fast, you get spoiled with it. My thoughts and experience of Octane are this.
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